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VR Piano Training App
Year
2021
Platform
Quest 2
Type
Dissertation
This was my dissertation project for my MSc in Software Development. As the teaching aspect of the MSc was not game-orientated, I had to teach myself Unity and C# in a short space of time in order to complete it.
The aim was to develop a piano training app with which users could calibrate a virtual keyboard to 'overlay' their real life keyboard in a dynamic highly customizable means. Users could dynamically set the number of keys, alter the overall keyboard dimensions as well as the key sizes to closely match their real keyboard.
This implemented Oculus's (now Meta's) hand tracking SDK, allowing users to use gestures throughout the experience. Unfortunately when this project started a passthrough API had yet to be released for the Quest 2 developers so calibration had to be done by feel!
Once the keyboard was set up, users could look up chords or use chord detection to find chords by pressing keys.